

- #Starsector game freezes mod#
- #Starsector game freezes software#
- #Starsector game freezes code#
- #Starsector game freezes license#
LazyFont.DrawableString: Added appendIndented(String text, int indent).LazyFont.DrawableString: Added append(String text, Color color).LazyFont.DrawableString: Added append(String text).LazyFont.DrawableString: Added tab support (2x the base vertical height of the text).byte readAllBytes(String filePath), an API-safe port of ().IOUtils: Contains methods to help with reading/writing files using the API.The Javadoc's index is now one single page.Updated bundled library kotlinx-coroutines: v1.4.2 -> v1.4.3.Updated bundled library kotlin-stdlib: v1.4.21 -> v1.4.31.Updated to be compatible with Starsector 0.95a.Added setBaseColor() and getBaseColor() as replacements that better convey what these methods do (set/get the color of all text that _doesn't_ have a color argument passed in) LazyFont.DrawableString: Deprecated setColor() and getColor(), as users were assuming they set the color of the next append.LazyFont.DrawableString: Cleaned up some out-of-date documentation.LazyFont.DrawableString: Added isRebuildNeeded() and triggerRebuildIfNeeded() (unnecessary 99% of the time as rebuilding happens automatically, but useful in fringe cases).LazyFont.DrawableString: Added setBaseColor() and getBaseColor() (replace setColor()/getColor()).TextAnchor controls the origin when drawing text for example, TextAnchor.TOP_LEFT (the default) will mean draw() will start drawing at the top left, so the text will appear below and to the right of the position passed into draw()

LazyFont.DrawableString: Added TextAnchor, setAnchor(), and getAnchor().TextAlignment controls whether text is drawn left-aligned (the default), right-aligned, or centered LazyFont.DrawableString: Added TextAlignment, setAlignment(), and getAlignment().

#Starsector game freezes license#
See the License for the specific language governing permissions and WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Unless required by applicable law or agreed to in writing, softwareĭistributed under the License is distributed on an "AS IS" BASIS, You may not use this file except in compliance with the License. Licensed under the Apache License, Version 2.0 (the "License") Kotlin and the Kotlin runtime are copyright 2010-2017 JetBrains s.r.o. INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER INĬONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)ĪRISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE SUBSTITUTE GOODS OR SERVICES LOSS OF USE, DATA, OR PROFITS OR BUSINESS LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, ORĬONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSEĪRE DISCLAIMED.
#Starsector game freezes software#
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"ĪND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE Used to endorse or promote products derived from this software without * Neither the name of the Slick 2D nor the names of its contributors may be This list of conditions and the following disclaimer in the documentationĪnd/or other materials provided with the distribution. * Redistributions in binary form must reproduce the above copyright notice, List of conditions and the following disclaimer.
#Starsector game freezes code#
* Redistributions of source code must retain the above copyright notice, this Redistribution and use in source and binary forms, with or without modification,Īre permitted provided that the following conditions are met:
#Starsector game freezes mod#
Parts of the FastTrig class used in this mod are taken from the Slick2D library.
